
Becka Call
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Posted - 2009.04.04 01:37:00 -
[2]
Originally by: Toyo Italari I just want to reinforce this:
The process of locking does not prevent one from cloaking. The actual lock being achieved does.
This is why the blink tactic was so successful. It was vulnerable to drones and fast tackle, but most ships would be unable to attain a lock before cloaking. Being able to fire a volley and recloak pretty much immediately helped safety at close ranges tremendously (thanks to the person who took the time to test the ranges of the tactic). Merin's considerably noisy view that cloaking removed all your DPS from the fight is incorrect: provided you decloak just before your weapon's cycle is up and, with sensor boosters (scan res), reacquiring your own lock just in time to fire the next volley.
The CPU/Grid upgrades were needed regardless, although fitting a small extender/plate won't likely get it anywhere. I would definitely like to see the 5-8 second recloak delay already suggested, not because I want a ship that's more "winsauce" than current suggested build, but because decloak tactics are far more successful when at relatively close range.
A BS'/BC's support can still achieve a lock within that 5 second window (tacklers and the like), you're close enough and slow enough that even a BS with an afterburner (Dominix speed with an afterburner: 337 m/s, Hound current SiSi speed: 307 m/s) can force you into a situation where you are decloaked, not to mention other tactics such as assigning drones to small, fast ships.. Which are then able to tackle you upon decloak.
With the 15% (or 20%.. 20% was nice :P ) bonus, the ship will still be a glass cannon, but one that doesn't have to warp out (severely reducing DPS potential) or wait until the second volley before safety cloaking (severely increasing the likely-hood of going pop). In close, they're already far easier to decloak as is, with much tighter range of cloak safety, particularly in fleet engagements.
I suppose if all else fails, I might try and see what my DPS is like with an ODI/Nanofit MWD combo, assuming that the PG/CPU grid upgrades are sufficient to fit such a thing. Not the fastest ship in the world, but it can still reach close to 4 km/s with good skills. Somehow though, I don't think a speed tanking bomber is what CCP had in mind.
This. All of this. Did some testing on sisi last night; and SB was not surviveable at all anymore.
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